Hello world!

This is my first post. For a long time, I have been extremely interested in the architecture of game engines. I tried to make a game previously(which I have a post about, it’s called Landscaper), however, I wanted to develop an actual little game engine for me to use when developing games. This game engine will treat all the issues that I encountered in my experience in making games. This game engine will feature support for :

  • 3D scenes
  • guis (font rendering, etc…)
  • component system for entities
  • flexible model system and shader system
  • post processing effects - bloom, DoF
  • programmable post processing pipeline
  • shadows
  • defered shading
  • reflective surfaces
  • 3D skeletal animation
  • networking

All this will be done in C++ and OpenGL.